|
I'm a social software researcher with an activist bent. My work focuses on the design, implementation, and study of online communities that make a difference in people's lives, from senior citizens to open source developers to teachers to gamers to kids. I particularly like taking on projects that have social relevance. My artifacts have politics.
cv/resume . publications . blog
Social Software // Social Activism // Videogame Culture
CURRENT WORK
Serious Games in Virtual Worlds
Workers are becoming increasingly distributed, from the far-flung collaborators of open source to worldwide corporations. As team members move further apart in space and time, they lose opportunities for face-to-face interaction and the rich possibilities for team building those interactions bring. This project looks at ways serious games (games that are truly fun and encourage learning) in virtual worlds (like Second Life) might help bridge the gap.
project website . nsf workshop .
games on my blog
Social Software for the Next Billions
Five of the the six billion people on Earth do not have access to computing technology. But that's changing. In Africa, for example, mobile phone subscribers have jumped from 10 million to 200 million in the last four years. What does it mean to make software that specifically targets these markets? Can software empower the poor in meaningful ways? I believe social software has a powerful role to play in the developing world, but tapping that power will require a radical rethink of how we design, build, and profit.
read the manifesto
PAST PROJECTS
Social Visualization in Software Development
Many software development tools focus on supporting the primary technical work – writing code, managing requirements, filing bugs, etc. Yet with large teams, managing the social aspects of a project can be as complex as managing code. Visualizing social aspects of such projects can help make it easier to find problems and respond appropriately. Papers on this work have appeared in CHI and CSCW, and a patent has been filed.
chi paper .
cscw paper
Incentive Mechanisms and Online Community
Online communities, large and small, are pervasive yet we know little about what sustains them. I believe that novel incentive structures drive a great deal of work in such communities. But how are such incentives born? How do they evolve? How are they integrated into the fabric of communities? This research aims to explore these questions.
incentives workshop
Palaver Tree Online
An online community that supports kids interviewing elders on the Internet
to build up a shared multimedia archive of oral history.
This is my PhD thesis work. My advisor was Amy Bruckman. Numerous papers have been published on this work; see the project site for more.
project website
Babble & Loops
I spent the summer of 1998 building next-generation prototypes for the Babble/Loops
project in the Social Computing Group at the
IBM T.J. Watson Research Center.
Two patents have issued on this work.
babble paper
Audio Aura
I spent the summer of 1997 at
Xerox PARC working with Beth Mynatt on the Audio Aura project.
This work was published in the proceedings of CHI 98 and two patents have issued on it.
audio aura paper
Program Finder
Before coming to Georgia Tech, I worked at the University of Maryland in the
Human-Computer Interaction Lab.
There, I designed and implemented ProgramFinder, a dynamic query
user interface for the Maryland Department of Juvenile Justice that assists
in the placing of troubled youth in appropriate programs. This work was
published in the proceedings of CHI 97.
programfinder paper
BACKGROUND
Biographical Sketch
Jason B. Ellis is research scientist at the IBM T.J. Watson Research Center in
New York. He earned his Ph.D. in Computer Science at the Georgia
Institute of Technology in 2003 under the supervision of Dr. Amy
Bruckman. He is a former Intel Graduate Fellowship holder, IBM Research
Fellowship holder and NSF Trainee. As a graduate student, he completed
research at the IBM T.J. Watson Research Center and Xerox Palo Alto
Research Center. Prior to his tenure at Georgia Tech, Ellis was a
faculty researcher at the Human-Computer Interaction Lab at University
of Maryland, College Park, where he also received an undergraduate
degree with honors in Computer Science. His research focuses on the
intersection of computer-supported collaboration, human-computer
interaction, and online communities. In particular, Ellis is interested
in the design, implementation, and analysis of online environments that facilitate
collaboration among diverse, distributed user populations. Examples
include inter-generational communication, the grassroots teams in
open source, and online gaming communities.
Curriculum Vitae
Complete work history including projects, publications, presentations,
awards and the like.
cv/resume
CONTACT INFORMATION
Jason B. Ellis, Ph.D.
IBM T.J. Watson Research Center
P.O. Box 704
Yorktown Heights, N.Y. 10598
jasone (at) us.ibm.com // ibm related
jason (at) jellis.org // non-ibm related
+1 914 784 7253 // voice
+1 914 784 7279 // fax
http://jellis.org/
http://socialcomp.com/
|